Mega Antag Refactor (#25786)
* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
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@@ -1,4 +1,4 @@
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using Content.Shared.Dataset;
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using Content.Shared.Dataset;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -47,9 +47,12 @@ public sealed class RandomMetadataSystem : EntitySystem
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var outputSegments = new List<string>();
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foreach (var segment in segments)
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{
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outputSegments.Add(_prototype.TryIndex<DatasetPrototype>(segment, out var proto)
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? Loc.GetString(_random.Pick(proto.Values))
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: Loc.GetString(segment));
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if (_prototype.TryIndex<DatasetPrototype>(segment, out var proto))
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outputSegments.Add(_random.Pick(proto.Values));
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else if (Loc.TryGetString(segment, out var localizedSegment))
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outputSegments.Add(localizedSegment);
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else
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outputSegments.Add(segment);
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}
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return string.Join(separator, outputSegments);
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}
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