Mega Antag Refactor (#25786)
* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
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@@ -57,4 +57,19 @@ public sealed partial class TraitorRuleComponent : Component
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/// </summary>
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[DataField]
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public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/traitor_start.ogg");
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/// <summary>
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/// The amount of codewords that are selected.
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/// </summary>
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[DataField]
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public int CodewordCount = 4;
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/// <summary>
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/// The amount of TC traitors start with.
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/// </summary>
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[DataField]
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public int StartingBalance = 20;
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[DataField]
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public int MaxDifficulty = 20;
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}
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