Mega Antag Refactor (#25786)
* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
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@@ -8,7 +8,7 @@ namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// Stores some configuration used by the ninja system.
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/// Objectives and roundend summary are handled by <see cref="GenericAntagRuleComponent/">.
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/// Objectives and roundend summary are handled by <see cref="GenericAntagRuleComponent"/>.
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/// </summary>
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[RegisterComponent, Access(typeof(SpaceNinjaSystem))]
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public sealed partial class NinjaRuleComponent : Component
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