Mega Antag Refactor (#25786)

* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
This commit is contained in:
Nemanja
2024-04-24 21:31:45 -04:00
committed by GitHub
parent 771661f478
commit 161fd6c83c
99 changed files with 1931 additions and 2310 deletions

View File

@@ -0,0 +1,16 @@
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Components;
/// <summary>
/// Generic component used to track a gamerule that's start has been delayed.
/// </summary>
[RegisterComponent, AutoGenerateComponentPause]
public sealed partial class DelayedStartRuleComponent : Component
{
/// <summary>
/// The time at which the rule will start properly.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan RuleStartTime;
}