Mega Antag Refactor (#25786)
* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
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@@ -17,6 +17,7 @@ public sealed class SecretStartsTest
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var server = pair.Server;
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await server.WaitIdleAsync();
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var entMan = server.ResolveDependency<IEntityManager>();
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var gameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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await server.WaitAssertion(() =>
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@@ -32,10 +33,7 @@ public sealed class SecretStartsTest
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await server.WaitAssertion(() =>
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{
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foreach (var rule in gameTicker.GetAddedGameRules())
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{
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Assert.That(gameTicker.GetActiveGameRules(), Does.Contain(rule));
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}
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Assert.That(gameTicker.GetAddedGameRules().Count(), Is.GreaterThan(1), $"No additional rules started by secret rule.");
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// End all rules
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gameTicker.ClearGameRules();
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