Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -114,7 +114,7 @@ namespace Content.Shared.Movement.Components
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public bool DiagonalMovementEnabled => _configurationManager.GetCVar<bool>(CCVars.GameDiagonalMovement);
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/// <inheritdoc />
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<PhysicsComponent>();
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