Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -113,7 +113,7 @@ namespace Content.Server.Singularity.Components
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return new SingularityComponentState(Level);
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -175,7 +175,7 @@ namespace Content.Server.Singularity.Components
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Energy++;
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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_playingSound?.Stop();
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity_collapse.ogg", Owner.Transform.Coordinates);
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