Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -33,7 +33,7 @@ namespace Content.Server.Portal.Components
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public readonly List<IEntity> ImmuneEntities = new(); // K
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[ViewVariables(VVAccess.ReadWrite)] [DataField("alive_time")] private float _aliveTime = 10f;
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public override void OnAdd()
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protected override void OnAdd()
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{
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// This will blow up an entity it's attached to
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base.OnAdd();
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