Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -8,7 +8,7 @@ namespace Content.Server.ParticleAccelerator.Components
{
[ViewVariables] public ParticleAcceleratorControlBoxComponent? Master;
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
// FIXME: this has to be an entity system, full stop.
@@ -21,7 +21,7 @@ namespace Content.Server.ParticleAccelerator.Components
RescanIfPossible();
}
public override void OnRemove()
protected override void OnRemove()
{
base.OnRemove();