Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
This commit is contained in:
@@ -99,7 +99,7 @@ namespace Content.Server.ParticleAccelerator.Components
|
||||
? ParticleAcceleratorPowerState.Level3
|
||||
: ParticleAcceleratorPowerState.Level2;
|
||||
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
if (UserInterface != null)
|
||||
@@ -240,7 +240,7 @@ namespace Content.Server.ParticleAccelerator.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
protected override void OnRemove()
|
||||
{
|
||||
UserInterface?.CloseAll();
|
||||
base.OnRemove();
|
||||
|
||||
Reference in New Issue
Block a user