Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -125,11 +125,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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UpdateAdjacentConnectedDirections();
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}
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public override void OnSnapGridMove()
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{
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OnConnectedDirectionsNeedsUpdating();
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}
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public void JoinPipeNet(IPipeNet pipeNet)
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{
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_pipeNet = pipeNet;
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