Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -125,11 +125,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
UpdateAdjacentConnectedDirections();
}
public override void OnSnapGridMove()
{
OnConnectedDirectionsNeedsUpdating();
}
public void JoinPipeNet(IPipeNet pipeNet)
{
_pipeNet = pipeNet;