Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -41,7 +41,7 @@ namespace Content.Server.NodeContainer.Nodes
/// </summary>
public bool Connectable => !_deleting && Anchored;
protected bool Anchored => !NeedAnchored || !Owner.TryGetComponent<IPhysBody>(out var physics) || physics.BodyType == BodyType.Static;
protected bool Anchored => !NeedAnchored || Owner.Transform.Anchored;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("needAnchored")]
@@ -76,7 +76,7 @@ namespace Content.Server.NodeContainer.Nodes
}
}
public virtual void OnSnapGridMove()
public virtual void AnchorStateChanged()
{
}