Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -41,7 +41,7 @@ namespace Content.Server.NodeContainer.Nodes
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/// </summary>
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public bool Connectable => !_deleting && Anchored;
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protected bool Anchored => !NeedAnchored || !Owner.TryGetComponent<IPhysBody>(out var physics) || physics.BodyType == BodyType.Static;
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protected bool Anchored => !NeedAnchored || Owner.Transform.Anchored;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("needAnchored")]
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@@ -76,7 +76,7 @@ namespace Content.Server.NodeContainer.Nodes
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}
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}
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public virtual void OnSnapGridMove()
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public virtual void AnchorStateChanged()
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{
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}
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