Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Server.NodeContainer.NodeGroups;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
@@ -10,21 +10,6 @@ namespace Content.Server.NodeContainer.EntitySystems
{
private readonly HashSet<INodeGroup> _dirtyNodeGroups = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NodeContainerComponent, SnapGridPositionChangedEvent>(OnSnapGridPositionChanged);
}
private void OnSnapGridPositionChanged(EntityUid uid, NodeContainerComponent component, SnapGridPositionChangedEvent args)
{
foreach (var node in component.Nodes.Values)
{
node.OnSnapGridMove();
}
}
public void AddDirtyNodeGroup(INodeGroup nodeGroup)
{
_dirtyNodeGroups.Add(nodeGroup);