Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -68,7 +68,7 @@ namespace Content.Server.Kitchen.Components
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[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] private int _storageCap = 16;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] private int _workTime = 3500; //3.5 seconds, completely arbitrary for now.
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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//A slot for the beaker where the grounds/juices will go.
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@@ -98,7 +98,7 @@ namespace Content.Server.Kitchen.Components
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}
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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base.OnRemove();
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if (UserInterface != null)
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