Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -68,7 +68,7 @@ namespace Content.Server.Kitchen.Components
[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] private int _storageCap = 16;
[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] private int _workTime = 3500; //3.5 seconds, completely arbitrary for now.
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
//A slot for the beaker where the grounds/juices will go.
@@ -98,7 +98,7 @@ namespace Content.Server.Kitchen.Components
}
}
public override void OnRemove()
protected override void OnRemove()
{
base.OnRemove();
if (UserInterface != null)