Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -4,9 +4,9 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Anchor;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Construction.Components;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.DoAfter;
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using Content.Server.Hands.Components;
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@@ -487,7 +487,7 @@ namespace Content.Server.Disposal.Unit.Components
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}
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -514,7 +514,7 @@ namespace Content.Server.Disposal.Unit.Components
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UpdateInterface();
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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foreach (var entity in _container.ContainedEntities.ToArray())
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{
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