Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -4,9 +4,9 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.Anchor;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Disposal.Tube.Components;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
@@ -487,7 +487,7 @@ namespace Content.Server.Disposal.Unit.Components
}
}
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
@@ -514,7 +514,7 @@ namespace Content.Server.Disposal.Unit.Components
UpdateInterface();
}
public override void OnRemove()
protected override void OnRemove()
{
foreach (var entity in _container.ContainedEntities.ToArray())
{