Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -58,14 +58,14 @@ namespace Content.Server.Disposal.Unit.Components
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[DataField("air")]
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public GasMixture Air { get; set; } = new GasMixture(Atmospherics.CellVolume);
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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_contents = ContainerHelpers.EnsureContainer<Container>(Owner, nameof(DisposalHolderComponent));
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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base.OnRemove();
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ExitDisposals();
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