Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -5,7 +5,7 @@ using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Anchor;
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using Content.Server.Construction.Components;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Connections;
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using Content.Server.Disposal.Tube.Components;
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@@ -555,7 +555,7 @@ namespace Content.Server.Disposal.Mailing
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}
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}
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -584,7 +584,7 @@ namespace Content.Server.Disposal.Mailing
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UpdateInterface();
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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if (_container != null)
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{
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