Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -35,7 +35,7 @@ namespace Content.Server.Communications
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public TimeSpan AnnounceCooldown { get; } = TimeSpan.FromSeconds(90);
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private CancellationTokenSource _announceCooldownEndedTokenSource = new();
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -76,7 +76,7 @@ namespace Content.Server.Communications
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return _gameTiming.CurTime >= LastAnnounceTime + AnnounceCooldown;
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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RoundEndSystem.OnRoundEndCountdownStarted -= UpdateBoundInterface;
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RoundEndSystem.OnRoundEndCountdownCancelled -= UpdateBoundInterface;
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