Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -9,13 +9,13 @@ namespace Content.Server.Atmos.EntitySystems
{
public override void Initialize()
{
SubscribeLocalEvent<AirtightComponent, SnapGridPositionChangedEvent>(OnAirtightPositionChanged);
SubscribeLocalEvent<AirtightComponent, AnchorStateChangedEvent>(OnAirtightPositionChanged);
SubscribeLocalEvent<AirtightComponent, RotateEvent>(OnAirtightRotated);
}
private void OnAirtightPositionChanged(EntityUid uid, AirtightComponent component, SnapGridPositionChangedEvent args)
private void OnAirtightPositionChanged(EntityUid uid, AirtightComponent component, AnchorStateChangedEvent args)
{
component.OnSnapGridMove(args);
component.AnchorStateChanged();
}
private void OnAirtightRotated(EntityUid uid, AirtightComponent airtight, RotateEvent ev)