Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -73,7 +73,7 @@ namespace Content.Server.Atmos.Components
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[ViewVariables]
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public bool FixVacuum => _fixVacuum;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -137,14 +137,17 @@ namespace Content.Server.Atmos.Components
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}
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}
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public void OnSnapGridMove(SnapGridPositionChangedEvent ev)
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public void AnchorStateChanged()
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{
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// Invalidate old position.
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InvalidatePosition(ev.OldGrid, ev.OldPosition);
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var gridId = Owner.Transform.GridID;
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var coords = Owner.Transform.Coordinates;
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var grid = _mapManager.GetGrid(gridId);
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var tilePos = grid.TileIndicesFor(coords);
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// Update and invalidate new position.
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_lastPosition = (ev.NewGrid, ev.Position);
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InvalidatePosition(ev.NewGrid, ev.Position);
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_lastPosition = (gridId, tilePos);
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InvalidatePosition(gridId, tilePos);
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}
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private void UpdatePosition()
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