Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -79,7 +79,7 @@ namespace Content.Server.AI.Utility.AiLogic
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}
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}*/
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public override void Initialize()
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protected override void Initialize()
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{
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if (BehaviorSets.Count > 0)
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{
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@@ -94,7 +94,7 @@ namespace Content.Server.AI.Utility.AiLogic
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_planner = EntitySystem.Get<AiActionSystem>();
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}
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public override void OnRemove()
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protected override void OnRemove()
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{
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base.OnRemove();
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var currentOp = CurrentAction?.ActionOperators.Peek();
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