Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -21,7 +21,7 @@ namespace Content.Client.Window
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private ISpriteComponent? _sprite;
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -64,7 +64,7 @@ namespace Content.Client.Window
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}
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}
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public void SnapGridOnPositionChanged()
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public void AnchorStateChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
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}
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