Engine Entity Anchoring Changes (#4195)

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
This commit is contained in:
Acruid
2021-06-19 19:41:26 -07:00
committed by GitHub
parent 0ab7b3a5d2
commit 15fb554c28
187 changed files with 279 additions and 287 deletions

View File

@@ -25,8 +25,7 @@ namespace Content.Client.IconSmoothing
base.Initialize();
SubscribeLocalEvent<IconSmoothDirtyEvent>(HandleDirtyEvent);
SubscribeLocalEvent<IconSmoothComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
SubscribeLocalEvent<IconSmoothComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
}
public override void FrameUpdate(float frameTime)
@@ -92,9 +91,9 @@ namespace Content.Client.IconSmoothing
}
}
private static void HandleSnapGridMove(EntityUid uid, IconSmoothComponent component, SnapGridPositionChangedEvent args)
private static void HandleAnchorChanged(EntityUid uid, IconSmoothComponent component, AnchorStateChangedEvent args)
{
component.SnapGridOnPositionChanged();
component.AnchorStateChanged();
}
private void AddValidEntities(IEnumerable<EntityUid> candidates)