Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
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@@ -36,7 +36,7 @@ namespace Content.Client.CharacterInterface
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/// <summary>
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/// Create the window with all character UIs and bind it to a keypress
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/// </summary>
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public override void Initialize()
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protected override void Initialize()
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{
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base.Initialize();
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@@ -54,7 +54,7 @@ namespace Content.Client.CharacterInterface
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/// <summary>
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/// Dispose of window and the keypress binding
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/// </summary>
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public override void OnRemove()
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protected override void OnRemove()
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{
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base.OnRemove();
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