Explosion now throws affected entities, fixes probability/severi… (#732)

* throwforce and probability fixes for explosions

Applies force to all affected by explosion entities with ItemComponent
Fixes probability issues with explosion related callbacks

* dependency fix, throw helper

* delete TODO

Co-authored-by: gituhabu <48828502+gituhabu@users.noreply.github.com>
This commit is contained in:
Injazz
2020-02-24 07:52:15 +05:00
committed by GitHub
parent 090dd8cee8
commit 15fa417a4f
8 changed files with 123 additions and 47 deletions

View File

@@ -4,6 +4,7 @@ using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
@@ -66,7 +67,7 @@ namespace Content.Server.Explosions
}
var exAct = entitySystemManager.GetEntitySystem<ActSystem>();
//exAct.HandleExplosion(Owner, entity, severity);
exAct.HandleExplosion(null, entity, severity);
exAct.HandleExplosion(coords, entity, severity);
}
//Tile damage calculation mockup
@@ -88,9 +89,10 @@ namespace Content.Server.Explosions
{
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[baseTurfs[0]].TileId));
}
else if (distanceFromTile < heavyImpactRange)
{
if (robustRandom.Prob(80))
if (robustRandom.Prob(0.8f))
{
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[baseTurfs[^1]].TileId));
}
@@ -99,9 +101,10 @@ namespace Content.Server.Explosions
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[baseTurfs[0]].TileId));
}
}
else if (distanceFromTile < lightImpactRange)
{
if (robustRandom.Prob(50))
if (robustRandom.Prob(0.5f))
{
mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[baseTurfs[^1]].TileId));
}

View File

@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Damage
_actSystem.HandleBreakage(Owner);
break;
case ExplosionSeverity.Light:
if(prob.Prob(40))
if(prob.Prob(0.4f))
_actSystem.HandleBreakage(Owner);
break;
}

View File

@@ -91,10 +91,11 @@ namespace Content.Server.GameObjects.Components.Destructible
_actSystem.HandleDestruction(Owner, false);
break;
case ExplosionSeverity.Heavy:
_actSystem.HandleDestruction(Owner, true);
var spawnWreckOnHeavy = prob.Prob(0.5f);
_actSystem.HandleDestruction(Owner, spawnWreckOnHeavy);
break;
case ExplosionSeverity.Light:
if (prob.Prob(40))
if (prob.Prob(0.4f))
_actSystem.HandleDestruction(Owner, true);
break;
}

View File

@@ -1,5 +1,9 @@
using Content.Server.GameObjects.EntitySystems;
using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.Physics;
@@ -7,12 +11,15 @@ using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
@@ -20,7 +27,7 @@ namespace Content.Server.GameObjects
{
[RegisterComponent]
[ComponentReference(typeof(StoreableComponent))]
public class ItemComponent : StoreableComponent, IAttackHand
public class ItemComponent : StoreableComponent, IAttackHand, IExAct
{
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
@@ -28,6 +35,7 @@ namespace Content.Server.GameObjects
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _robustRandom;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
private string _equippedPrefix;
@@ -139,5 +147,29 @@ namespace Content.Server.GameObjects
return (_robustRandom.NextFloat() * size) - size / 2;
}
}
public void OnExplosion(ExplosionEventArgs eventArgs)
{
var sourceLocation = eventArgs.Source;
var targetLocation = eventArgs.Target.Transform.GridPosition;
var dirVec = (targetLocation.ToMapPos(_mapManager) - sourceLocation.ToMapPos(_mapManager)).Normalized;
var throwForce = 1.0f;
switch (eventArgs.Severity)
{
case ExplosionSeverity.Destruction:
throwForce = 3.0f;
break;
case ExplosionSeverity.Heavy:
throwForce = 2.0f;
break;
case ExplosionSeverity.Light:
throwForce = 1.0f;
break;
}
ThrowHelper.Throw(Owner, throwForce, targetLocation, sourceLocation, true);
}
}
}

View File

@@ -190,8 +190,8 @@ namespace Content.Server.GameObjects
bruteDamage += 30;
break;
}
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, bruteDamage, eventArgs.Source);
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Heat, burnDamage, eventArgs.Source);
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, bruteDamage, null);
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Heat, burnDamage, null);
}
}

View File

@@ -3,6 +3,7 @@ using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems
{
@@ -46,7 +47,7 @@ namespace Content.Server.GameObjects.EntitySystems
public class ExplosionEventArgs : EventArgs
{
public IEntity Source { get; set; }
public GridCoordinates Source { get; set; }
public IEntity Target { get; set; }
public ExplosionSeverity Severity { get; set; }
}
@@ -70,7 +71,7 @@ namespace Content.Server.GameObjects.EntitySystems
owner.Delete();
}
public void HandleExplosion(IEntity source, IEntity target, ExplosionSeverity severity)
public void HandleExplosion(GridCoordinates source, IEntity target, ExplosionSeverity severity)
{
var eventArgs = new ExplosionEventArgs
{

View File

@@ -2,6 +2,7 @@
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Shared.Input;
using Content.Shared.Physics;
using JetBrains.Annotations;
@@ -185,41 +186,7 @@ namespace Content.Server.GameObjects.EntitySystems
newStackComp.Count = 1;
}
if (!throwEnt.TryGetComponent(out CollidableComponent colComp))
return true;
colComp.CollisionEnabled = true;
// I can now collide with player, so that i can do damage.
if (!throwEnt.TryGetComponent(out ThrownItemComponent projComp))
{
projComp = throwEnt.AddComponent<ThrownItemComponent>();
if(colComp.PhysicsShapes.Count == 0)
colComp.PhysicsShapes.Add(new PhysShapeAabb());
colComp.PhysicsShapes[0].CollisionMask |= (int)CollisionGroup.MobImpassable;
colComp.IsScrapingFloor = false;
}
projComp.User = plyEnt;
projComp.IgnoreEntity(plyEnt);
var transform = plyEnt.Transform;
var dirVec = (coords.ToMapPos(_mapManager) - transform.WorldPosition).Normalized;
if (!throwEnt.TryGetComponent(out PhysicsComponent physComp))
physComp = throwEnt.AddComponent<PhysicsComponent>();
// TODO: Move this into PhysicsSystem, we need an ApplyForce function.
var a = ThrowForce / (float) Math.Max(0.001, physComp.Mass); // a = f / m
var timing = IoCManager.Resolve<IGameTiming>();
var spd = a / (1f / timing.TickRate); // acceleration is applied in 1 tick instead of 1 second, scale appropriately
physComp.LinearVelocity = dirVec * spd;
transform.LocalRotation = new Angle(dirVec).GetCardinalDir().ToAngle();
ThrowHelper.Throw(throwEnt, ThrowForce, coords, plyEnt.Transform.GridPosition, false, plyEnt);
return true;
}

View File

@@ -0,0 +1,72 @@
using Content.Server.GameObjects.Components;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using System;
using System.Collections.Generic;
using System.Text;
namespace Content.Server.Throw
{
public static class ThrowHelper
{
public static void Throw(IEntity thrownEnt, float throwForce, GridCoordinates targetLoc, GridCoordinates sourceLoc, bool spread = false, IEntity throwSourceEnt = null)
{
if (!thrownEnt.TryGetComponent(out CollidableComponent colComp))
return;
var mapManager = IoCManager.Resolve<IMapManager>();
colComp.CollisionEnabled = true;
// I can now collide with player, so that i can do damage.
if (!thrownEnt.TryGetComponent(out ThrownItemComponent projComp))
{
projComp = thrownEnt.AddComponent<ThrownItemComponent>();
if (colComp.PhysicsShapes.Count == 0)
colComp.PhysicsShapes.Add(new PhysShapeAabb());
colComp.PhysicsShapes[0].CollisionMask |= (int) CollisionGroup.MobImpassable;
colComp.IsScrapingFloor = false;
}
var angle = new Angle(targetLoc.ToMapPos(mapManager) - sourceLoc.ToMapPos(mapManager));
if (spread)
{
var spreadRandom = IoCManager.Resolve<IRobustRandom>();
angle += Angle.FromDegrees(spreadRandom.NextGaussian(0, 3));
}
if (throwSourceEnt != null)
{
projComp.User = throwSourceEnt;
projComp.IgnoreEntity(throwSourceEnt);
throwSourceEnt.Transform.LocalRotation = angle.GetCardinalDir().ToAngle();
}
if (!thrownEnt.TryGetComponent(out PhysicsComponent physComp))
physComp = thrownEnt.AddComponent<PhysicsComponent>();
// TODO: Move this into PhysicsSystem, we need an ApplyForce function.
var a = throwForce / (float) Math.Max(0.001, physComp.Mass); // a = f / m
var timing = IoCManager.Resolve<IGameTiming>();
var spd = a / (1f / timing.TickRate); // acceleration is applied in 1 tick instead of 1 second, scale appropriately
physComp.LinearVelocity = angle.ToVec() * spd;
}
}
}