Explosion now throws affected entities, fixes probability/severi… (#732)

* throwforce and probability fixes for explosions

Applies force to all affected by explosion entities with ItemComponent
Fixes probability issues with explosion related callbacks

* dependency fix, throw helper

* delete TODO

Co-authored-by: gituhabu <48828502+gituhabu@users.noreply.github.com>
This commit is contained in:
Injazz
2020-02-24 07:52:15 +05:00
committed by GitHub
parent 090dd8cee8
commit 15fa417a4f
8 changed files with 123 additions and 47 deletions

View File

@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Damage
_actSystem.HandleBreakage(Owner);
break;
case ExplosionSeverity.Light:
if(prob.Prob(40))
if(prob.Prob(0.4f))
_actSystem.HandleBreakage(Owner);
break;
}