diff --git a/Content.Client/Inventory/ClientInventorySystem.cs b/Content.Client/Inventory/ClientInventorySystem.cs index 5e28dba983..317f9c3c2f 100644 --- a/Content.Client/Inventory/ClientInventorySystem.cs +++ b/Content.Client/Inventory/ClientInventorySystem.cs @@ -236,7 +236,7 @@ namespace Content.Client.Inventory public void UIInventoryStorageActivate(string slot) { - EntityManager.RaisePredictiveEvent(new OpenSlotStorageNetworkMessage(slot)); + EntityManager.EntityNetManager?.SendSystemNetworkMessage(new OpenSlotStorageNetworkMessage(slot)); } public void UIInventoryExamine(string slot, EntityUid uid) @@ -260,7 +260,7 @@ namespace Content.Client.Inventory if (!TryGetSlotEntity(uid, slot, out var item)) return; - EntityManager.EntityNetManager?.SendSystemNetworkMessage( + EntityManager.RaisePredictiveEvent( new InteractInventorySlotEvent(item.Value, altInteract: false)); } diff --git a/Content.Client/UserInterface/Systems/Inventory/InventoryUIController.cs b/Content.Client/UserInterface/Systems/Inventory/InventoryUIController.cs index 65e690c803..65e7d116f3 100644 --- a/Content.Client/UserInterface/Systems/Inventory/InventoryUIController.cs +++ b/Content.Client/UserInterface/Systems/Inventory/InventoryUIController.cs @@ -1,4 +1,4 @@ -using Content.Client.Gameplay; +using Content.Client.Gameplay; using Content.Client.Hands; using Content.Client.Inventory; using Content.Client.Storage; @@ -207,12 +207,6 @@ public sealed class InventoryUIController : UIController, IOnStateEntered