Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -1,6 +1,4 @@
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Shuttles.Components;
using Content.Server.GameTicking;
using Content.Server.Spawners.Components;
using Content.Server.Station.Systems;
using Robust.Shared.Map;
@@ -39,7 +37,9 @@ public sealed class SpawnPointSystem : EntitySystem
possiblePositions.Add(xform.Coordinates);
}
if (_gameTicker.RunLevel != GameRunLevel.InRound && spawnPoint.SpawnType == SpawnPointType.Job && (args.Job == null || spawnPoint.Job?.ID == args.Job.Prototype.ID))
if (_gameTicker.RunLevel != GameRunLevel.InRound &&
spawnPoint.SpawnType == SpawnPointType.Job &&
(args.Job == null || spawnPoint.Job?.ID == args.Job.PrototypeId))
{
possiblePositions.Add(xform.Coordinates);
}