Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1,6 +1,4 @@
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.Shuttles.Components;
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using Content.Server.GameTicking;
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using Content.Server.Spawners.Components;
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using Content.Server.Station.Systems;
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using Robust.Shared.Map;
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@@ -39,7 +37,9 @@ public sealed class SpawnPointSystem : EntitySystem
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possiblePositions.Add(xform.Coordinates);
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}
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if (_gameTicker.RunLevel != GameRunLevel.InRound && spawnPoint.SpawnType == SpawnPointType.Job && (args.Job == null || spawnPoint.Job?.ID == args.Job.Prototype.ID))
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if (_gameTicker.RunLevel != GameRunLevel.InRound &&
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spawnPoint.SpawnType == SpawnPointType.Job &&
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(args.Job == null || spawnPoint.Job?.ID == args.Job.PrototypeId))
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{
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possiblePositions.Add(xform.Coordinates);
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}
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