Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -1,4 +1,3 @@
using System.Linq;
using Content.Server.Administration;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
@@ -14,15 +13,14 @@ using Content.Shared.Chat;
using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.Examine;
using Content.Shared.Roles;
using Content.Shared.Silicons.Laws;
using Content.Shared.Silicons.Laws.Components;
using Content.Shared.Stunnable;
using Content.Shared.Wires;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Toolshed;
using Content.Shared.Stunnable;
namespace Content.Server.Silicons.Laws;
@@ -37,6 +35,7 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly RoleSystem _roles = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -177,20 +176,18 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
if (component.AntagonistRole == null)
return;
if (args.OldMind.Roles.FirstOrDefault(r => r is SubvertedSiliconRole) is not { } role)
return;
_mind.RemoveRole(args.OldMind, role);
_roles.MindTryRemoveRole<SubvertedSiliconRoleComponent>(args.OldMindId);
}
private void EnsureEmaggedRole(EntityUid uid, EmagSiliconLawComponent component)
{
if (component.AntagonistRole == null || !_mind.TryGetMind(uid, out var mind))
if (component.AntagonistRole == null || !_mind.TryGetMind(uid, out var mindId, out _))
return;
if (_mind.HasRole<SubvertedSiliconRole>(mind))
if (_roles.MindHasRole<SubvertedSiliconRoleComponent>(mindId))
return;
_mind.AddRole(mind, new SubvertedSiliconRole(mind, _prototype.Index<AntagPrototype>(component.AntagonistRole)));
_roles.MindAddRole(mindId, new SubvertedSiliconRoleComponent { PrototypeId = component.AntagonistRole });
}
public List<SiliconLaw> GetLaws(EntityUid uid, SiliconLawBoundComponent? component = null)