Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1,8 +1,7 @@
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using Content.Server.Administration;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Server.Roles.Jobs;
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using Content.Shared.Administration;
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using Content.Shared.Roles;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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@@ -44,9 +43,10 @@ namespace Content.Server.Roles
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return;
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}
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var role = new Job(mind, _prototypeManager.Index<JobPrototype>(args[1]));
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var mindSystem = _entityManager.System<MindSystem>();
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mindSystem.RemoveRole(mind, role);
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var roles = _entityManager.System<RoleSystem>();
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var jobs = _entityManager.System<JobSystem>();
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if (jobs.MindHasJobWithId(mind, args[1]))
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roles.MindRemoveRole<JobComponent>(mind.Value);
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}
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}
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}
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