Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -0,0 +1,108 @@
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using Content.Server.Chat.Managers;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Roles;
using Robust.Server.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Roles.Jobs;
/// <summary>
/// Handles the job data on mind entities.
/// </summary>
public sealed class JobSystem : EntitySystem
{
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly RoleSystem _roles = default!;
[Dependency] private readonly IPrototypeManager _prototypes = default!;
public override void Initialize()
{
SubscribeLocalEvent<JobComponent, RoleAddedEvent>(MindOnDoGreeting);
}
private void MindOnDoGreeting(EntityUid mindId, JobComponent component, RoleAddedEvent args)
{
if (!_mind.TryGetSession(mindId, out var session))
return;
if (!MindTryGetJob(mindId, out _, out var prototype))
return;
_chat.DispatchServerMessage(session, Loc.GetString("job-greet-introduce-job-name",
("jobName", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(prototype.LocalizedName))));
if (prototype.RequireAdminNotify)
_chat.DispatchServerMessage(session, Loc.GetString("job-greet-important-disconnect-admin-notify"));
_chat.DispatchServerMessage(session, Loc.GetString("job-greet-supervisors-warning",
("jobName", Name),
("supervisors", Loc.GetString(prototype.Supervisors))));
}
public void MindAddJob(EntityUid mindId, string jobPrototypeId)
{
if (MindHasJobWithId(mindId, jobPrototypeId))
return;
_roles.MindAddRole(mindId, new JobComponent { PrototypeId = jobPrototypeId });
}
public bool MindHasJobWithId(EntityUid? mindId, string prototypeId)
{
return CompOrNull<JobComponent>(mindId)?.PrototypeId == prototypeId;
}
public bool MindTryGetJob(
[NotNullWhen(true)] EntityUid? mindId,
[NotNullWhen(true)] out JobComponent? comp,
[NotNullWhen(true)] out JobPrototype? prototype)
{
comp = null;
prototype = null;
return TryComp(mindId, out comp) &&
comp.PrototypeId != null &&
_prototypes.TryIndex(comp.PrototypeId, out prototype);
}
/// <summary>
/// Tries to get the job name for this mind.
/// Returns unknown if not found.
/// </summary>
public bool MindTryGetJobName([NotNullWhen(true)] EntityUid? mindId, out string name)
{
if (MindTryGetJob(mindId, out _, out var prototype))
{
name = prototype.LocalizedName;
return true;
}
name = Loc.GetString("generic-unknown-title");
return false;
}
/// <summary>
/// Tries to get the job name for this mind.
/// Returns unknown if not found.
/// </summary>
public string MindTryGetJobName([NotNullWhen(true)] EntityUid? mindId)
{
MindTryGetJobName(mindId, out var name);
return name;
}
public bool CanBeAntag(IPlayerSession player)
{
if (player.ContentData() is not { Mind: { } mindId })
return false;
if (!MindTryGetJob(mindId, out _, out var prototype))
return true;
return prototype.CanBeAntag;
}
}