Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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14
Content.Server/Roles/Jobs/JobComponent.cs
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14
Content.Server/Roles/Jobs/JobComponent.cs
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using Content.Shared.Roles;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Roles.Jobs;
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/// <summary>
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/// Added to mind entities to hold the data for the player's current job.
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/// </summary>
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[RegisterComponent]
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public sealed partial class JobComponent : Component
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{
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[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<JobPrototype>))]
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public string? PrototypeId;
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}
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