Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -3,7 +3,6 @@ using Content.Server.Humanoid;
using Content.Server.Inventory;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Content.Server.Nutrition;
using Content.Server.Polymorph.Components;
using Content.Shared.Actions;
@@ -229,8 +228,8 @@ namespace Content.Server.Polymorph.Systems
_humanoid.CloneAppearance(uid, child);
}
if (_mindSystem.TryGetMind(uid, out var mind))
_mindSystem.TransferTo(mind, child);
if (_mindSystem.TryGetMind(uid, out var mindId, out var mind))
_mindSystem.TransferTo(mindId, child, mind: mind);
//Ensures a map to banish the entity to
EnsurePausesdMap();
@@ -303,8 +302,8 @@ namespace Content.Server.Polymorph.Systems
}
}
if (_mindSystem.TryGetMind(uid, out var mind))
_mindSystem.TransferTo(mind, parent);
if (_mindSystem.TryGetMind(uid, out var mindId, out var mind))
_mindSystem.TransferTo(mindId, parent, mind: mind);
// if an item polymorph was picked up, put it back down after reverting
Transform(parent).AttachToGridOrMap();