Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -29,7 +29,7 @@ namespace Content.Server.Players
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/// DO NOT DIRECTLY SET THIS UNLESS YOU KNOW WHAT YOU'RE DOING.
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/// </summary>
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[ViewVariables, Access(typeof(MindSystem), typeof(GameTicker))]
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public Mind.Mind? Mind { get; set; }
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public EntityUid? Mind { get; set; }
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/// <summary>
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/// If true, the player is an admin and they explicitly de-adminned mid-game,
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@@ -65,7 +65,7 @@ namespace Content.Server.Players
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/// <summary>
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/// Gets the mind that is associated with this player.
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/// </summary>
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public static Mind.Mind? GetMind(this IPlayerSession session)
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public static EntityUid? GetMind(this IPlayerSession session)
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{
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return session.Data.ContentData()?.Mind;
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}
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