Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -29,7 +29,7 @@ namespace Content.Server.Players
/// DO NOT DIRECTLY SET THIS UNLESS YOU KNOW WHAT YOU'RE DOING.
/// </summary>
[ViewVariables, Access(typeof(MindSystem), typeof(GameTicker))]
public Mind.Mind? Mind { get; set; }
public EntityUid? Mind { get; set; }
/// <summary>
/// If true, the player is an admin and they explicitly de-adminned mid-game,
@@ -65,7 +65,7 @@ namespace Content.Server.Players
/// <summary>
/// Gets the mind that is associated with this player.
/// </summary>
public static Mind.Mind? GetMind(this IPlayerSession session)
public static EntityUid? GetMind(this IPlayerSession session)
{
return session.Data.ContentData()?.Mind;
}