Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -1,10 +1,11 @@
using Content.Shared.Roles;
using Content.Server.Mind;
using Content.Server.Objectives.Interfaces;
using Content.Server.Roles.Jobs;
using Content.Shared.Roles;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Objectives.Requirements
{
[DataDefinition]
public sealed partial class NotRoleRequirement : IObjectiveRequirement
{
@@ -14,12 +15,14 @@ namespace Content.Server.Objectives.Requirements
/// <summary>
/// This requirement is met if the traitor is NOT the roleId, and fails if they are.
/// </summary>
public bool CanBeAssigned(Mind.Mind mind)
public bool CanBeAssigned(EntityUid mindId, MindComponent mind)
{
if (mind.CurrentJob == null) // no job no problems
// TODO ECS this shit i keep seeing shitcode everywhere
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(mindId, out JobComponent? job))
return true;
return (mind.CurrentJob.Prototype.ID != _roleId);
return job.PrototypeId != _roleId;
}
}
}