Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -1,5 +1,6 @@
using Content.Server.Objectives.Interfaces;
using Content.Server.GameTicking.Rules;
using Content.Server.Mind;
using Content.Server.Objectives.Interfaces;
namespace Content.Server.Objectives.Requirements
{
@@ -9,9 +10,9 @@ namespace Content.Server.Objectives.Requirements
[DataField("traitors")]
private int _requiredTraitors = 2;
public bool CanBeAssigned(Mind.Mind mind)
public bool CanBeAssigned(EntityUid mindId, MindComponent mind)
{
return EntitySystem.Get<TraitorRuleSystem>().GetOtherTraitorsAliveAndConnected(mind).Count >= _requiredTraitors;
return EntitySystem.Get<TraitorRuleSystem>().GetOtherTraitorMindsAliveAndConnected(mind).Count >= _requiredTraitors;
}
}
}