Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1,20 +1,20 @@
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using Content.Server.Morgue.Components;
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using Content.Shared.Morgue;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Content.Server.Storage.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Database;
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using Content.Shared.Interaction.Events;
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using Content.Server.Players;
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using Content.Server.GameTicking;
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using Content.Shared.Popups;
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using Content.Server.Mind;
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using Content.Server.Morgue.Components;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Morgue;
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using Content.Shared.Popups;
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using Content.Shared.Standing;
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using Content.Shared.Storage;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Storage.Components;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.Morgue;
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@@ -26,6 +26,7 @@ public sealed class CrematoriumSystem : EntitySystem
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[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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public override void Initialize()
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{
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@@ -141,9 +142,9 @@ public sealed class CrematoriumSystem : EntitySystem
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args.SetHandled(SuicideKind.Heat);
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var victim = args.Victim;
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if (TryComp(victim, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is { } mind)
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if (TryComp(victim, out ActorComponent? actor) && _minds.TryGetMind(victim, out var mindId, out var mind))
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{
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_ticker.OnGhostAttempt(mind, false);
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_ticker.OnGhostAttempt(mindId, false, mind: mind);
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if (mind.OwnedEntity is { Valid: true } entity)
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{
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