Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -25,7 +25,7 @@ public sealed class TransferMindOnGibSystem : EntitySystem
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private void OnGib(EntityUid uid, TransferMindOnGibComponent component, BeingGibbedEvent args)
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{
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if (!TryComp<MindContainerComponent>(uid, out var mindcomp) || mindcomp.Mind == null)
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if (!_mindSystem.TryGetMind(uid, out var mindId, out var mind))
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return;
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var validParts = args.GibbedParts.Where(p => _tag.HasTag(p, component.TargetTag)).ToHashSet();
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@@ -33,6 +33,6 @@ public sealed class TransferMindOnGibSystem : EntitySystem
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return;
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var ent = _random.Pick(validParts);
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_mindSystem.TransferTo(mindcomp.Mind, ent);
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_mindSystem.TransferTo(mindId, ent, mind: mind);
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}
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}
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