Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -25,7 +25,7 @@ public sealed class TransferMindOnGibSystem : EntitySystem
private void OnGib(EntityUid uid, TransferMindOnGibComponent component, BeingGibbedEvent args)
{
if (!TryComp<MindContainerComponent>(uid, out var mindcomp) || mindcomp.Mind == null)
if (!_mindSystem.TryGetMind(uid, out var mindId, out var mind))
return;
var validParts = args.GibbedParts.Where(p => _tag.HasTag(p, component.TargetTag)).ToHashSet();
@@ -33,6 +33,6 @@ public sealed class TransferMindOnGibSystem : EntitySystem
return;
var ent = _random.Pick(validParts);
_mindSystem.TransferTo(mindcomp.Mind, ent);
_mindSystem.TransferTo(mindId, ent, mind: mind);
}
}