Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -1,19 +1,17 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Server.Ghost;
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using Content.Server.Mind.Components;
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using Content.Server.Objectives;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.GameTicking;
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using Content.Shared.Ghost;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Map;
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@@ -36,7 +34,7 @@ public sealed class MindSystem : EntitySystem
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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// This is dictionary is required to track the minds of disconnected players that may have had their entity deleted.
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private readonly Dictionary<NetUserId, Mind> _userMinds = new();
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private readonly Dictionary<NetUserId, EntityUid> _userMinds = new();
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public override void Initialize()
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{
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@@ -55,14 +53,6 @@ public sealed class MindSystem : EntitySystem
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WipeAllMinds();
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}
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public void SetGhostOnShutdown(EntityUid uid, bool value, MindContainerComponent? mind = null)
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{
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if (!Resolve(uid, ref mind))
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return;
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mind.GhostOnShutdown = value;
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}
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private void OnReset(RoundRestartCleanupEvent ev)
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{
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WipeAllMinds();
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@@ -86,59 +76,35 @@ public sealed class MindSystem : EntitySystem
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}
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}
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public Mind? GetMind(NetUserId user)
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public EntityUid? GetMind(NetUserId user)
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{
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TryGetMind(user, out var mind);
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TryGetMind(user, out var mind, out _);
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return mind;
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}
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public bool TryGetMind(NetUserId user, [NotNullWhen(true)] out Mind? mind)
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public bool TryGetMind(NetUserId user, [NotNullWhen(true)] out EntityUid? mindId, [NotNullWhen(true)] out MindComponent? mind)
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{
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if (_userMinds.TryGetValue(user, out mind))
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if (_userMinds.TryGetValue(user, out var mindIdValue) &&
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TryComp(mindIdValue, out mind))
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{
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DebugTools.Assert(mind.UserId == user);
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DebugTools.Assert(_playerManager.GetPlayerData(user).ContentData() is not {} data
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|| data.Mind == mind);
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|| data.Mind == mindIdValue);
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mindId = mindIdValue;
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return true;
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}
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DebugTools.Assert(_playerManager.GetPlayerData(user).ContentData()?.Mind == null);
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mindId = null;
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mind = null;
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return false;
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}
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/// <summary>
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/// Don't call this unless you know what the hell you're doing.
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/// Use <see cref="MindSystem.TransferTo(Mind,System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
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/// If that doesn't cover it, make something to cover it.
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/// </summary>
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private void InternalAssignMind(EntityUid uid, Mind value, MindContainerComponent? mind = null)
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{
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if (!Resolve(uid, ref mind))
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return;
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mind.Mind = value;
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RaiseLocalEvent(uid, new MindAddedMessage(), true);
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}
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/// <summary>
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/// Don't call this unless you know what the hell you're doing.
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/// Use <see cref="MindSystem.TransferTo(Mind,System.Nullable{Robust.Shared.GameObjects.EntityUid},bool)"/> instead.
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/// If that doesn't cover it, make something to cover it.
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/// </summary>
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private void InternalEjectMind(EntityUid uid, MindContainerComponent? mind = null)
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{
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if (!Resolve(uid, ref mind, false) || mind.Mind == null)
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return;
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var oldMind = mind.Mind;
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mind.Mind = null;
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RaiseLocalEvent(uid, new MindRemovedMessage(oldMind), true);
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}
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private void OnVisitingTerminating(EntityUid uid, VisitingMindComponent component, ref EntityTerminatingEvent args)
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{
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if (component.Mind != null)
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UnVisit(component.Mind);
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if (component.MindId != null)
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UnVisit(component.MindId.Value, component.Mind);
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}
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private void OnMindContainerTerminating(EntityUid uid, MindContainerComponent component, ref EntityTerminatingEvent args)
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@@ -147,7 +113,7 @@ public sealed class MindSystem : EntitySystem
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if (_gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
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return;
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if (component.Mind is not { } mind)
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if (!TryGetMind(uid, out var mindId, out var mind, component))
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return;
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// If the player is currently visiting some other entity, simply attach to that entity.
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@@ -156,13 +122,13 @@ public sealed class MindSystem : EntitySystem
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&& !Deleted(visiting)
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&& !Terminating(visiting))
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{
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TransferTo(mind, visiting);
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TransferTo(mindId, visiting, mind: mind);
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if (TryComp(visiting, out GhostComponent? ghost))
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_ghostSystem.SetCanReturnToBody(ghost, false);
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return;
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}
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TransferTo(mind, null, createGhost: false);
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TransferTo(mindId, null, createGhost: false, mind: mind);
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if (component.GhostOnShutdown && mind.Session != null)
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{
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@@ -187,7 +153,7 @@ public sealed class MindSystem : EntitySystem
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{
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// This should be an error, if it didn't cause tests to start erroring when they delete a player.
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Log.Warning($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, and no applicable spawn location is available.");
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TransferTo(mind, null, createGhost: false);
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TransferTo(mindId, null, createGhost: false, mind: mind);
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return;
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}
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@@ -200,7 +166,7 @@ public sealed class MindSystem : EntitySystem
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var val = mind.CharacterName ?? string.Empty;
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_metaData.SetEntityName(ghost, val);
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TransferTo(mind, ghost);
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TransferTo(mindId, ghost, mind: mind);
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});
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}
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}
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@@ -211,7 +177,7 @@ public sealed class MindSystem : EntitySystem
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return;
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var dead = _mobStateSystem.IsDead(uid);
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var hasSession = mindContainer.Mind?.Session;
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var hasSession = CompOrNull<MindComponent>(mindContainer.Mind)?.Session;
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if (dead && !mindContainer.HasMind)
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args.PushMarkup($"[color=mediumpurple]{Loc.GetString("comp-mind-examined-dead-and-irrecoverable", ("ent", uid))}[/color]");
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@@ -230,36 +196,40 @@ public sealed class MindSystem : EntitySystem
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if (args.Handled)
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return;
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if (component.HasMind && component.Mind.PreventSuicide)
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if (TryComp(component.Mind, out MindComponent? mind) && mind.PreventSuicide)
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{
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args.BlockSuicideAttempt(true);
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}
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}
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public Mind? GetMind(EntityUid uid, MindContainerComponent? mind = null)
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public EntityUid? GetMind(EntityUid uid, MindContainerComponent? mind = null)
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{
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if (!Resolve(uid, ref mind))
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return null;
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if (mind.HasMind)
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return mind.Mind;
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return null;
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}
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public Mind CreateMind(NetUserId? userId, string? name = null)
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public EntityUid CreateMind(NetUserId? userId, string? name = null)
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{
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var mind = new Mind();
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var mindId = Spawn(null, MapCoordinates.Nullspace);
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var mind = EnsureComp<MindComponent>(mindId);
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mind.CharacterName = name;
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SetUserId(mind, userId);
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SetUserId(mindId, userId, mind);
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return mind;
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Dirty(mindId, MetaData(mindId));
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return mindId;
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}
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/// <summary>
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/// True if the OwnedEntity of this mind is physically dead.
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/// This specific definition, as opposed to CharacterDeadIC, is used to determine if ghosting should allow return.
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/// </summary>
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public bool IsCharacterDeadPhysically(Mind mind)
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public bool IsCharacterDeadPhysically(MindComponent mind)
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{
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// This is written explicitly so that the logic can be understood.
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// But it's also weird and potentially situational.
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@@ -285,8 +255,11 @@ public sealed class MindSystem : EntitySystem
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return _mobStateSystem.IsDead(mind.OwnedEntity.Value, targetMobState);
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}
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public void Visit(Mind mind, EntityUid entity)
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public void Visit(EntityUid mindId, EntityUid entity, MindComponent? mind = null)
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{
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if (!Resolve(mindId, ref mind))
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return;
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if (mind.VisitingEntity != null)
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{
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Log.Error($"Attempted to visit an entity ({ToPrettyString(entity)}) while already visiting another ({ToPrettyString(mind.VisitingEntity.Value)}).");
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@@ -304,6 +277,7 @@ public sealed class MindSystem : EntitySystem
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// EnsureComp instead of AddComp to deal with deferred deletions.
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var comp = EnsureComp<VisitingMindComponent>(entity);
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comp.MindId = mindId;
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comp.Mind = mind;
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Log.Info($"Session {mind.Session?.Name} visiting entity {entity}.");
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}
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@@ -311,9 +285,12 @@ public sealed class MindSystem : EntitySystem
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/// <summary>
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/// Returns the mind to its original entity.
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/// </summary>
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public void UnVisit(Mind? mind)
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public void UnVisit(EntityUid mindId, MindComponent? mind = null)
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{
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if (mind == null || mind.VisitingEntity == null)
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if (!Resolve(mindId, ref mind))
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return;
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if (mind.VisitingEntity == null)
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return;
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RemoveVisitingEntity(mind);
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@@ -331,11 +308,22 @@ public sealed class MindSystem : EntitySystem
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}
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}
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/// <summary>
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/// Returns the mind to its original entity.
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/// </summary>
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public void UnVisit(IPlayerSession? player)
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{
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if (player == null || !TryGetMind(player, out var mindId, out var mind))
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return;
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UnVisit(mindId, mind);
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}
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/// <summary>
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/// Cleans up the VisitingEntity.
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/// </summary>
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/// <param name="mind"></param>
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private void RemoveVisitingEntity(Mind mind)
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private void RemoveVisitingEntity(MindComponent mind)
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{
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if (mind.VisitingEntity == null)
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return;
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@@ -363,19 +351,19 @@ public sealed class MindSystem : EntitySystem
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/// <summary>
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/// Detaches a mind from all entities and clears the user ID.
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/// </summary>
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public void WipeMind(Mind? mind)
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public void WipeMind(EntityUid? mindId, MindComponent? mind = null)
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{
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if (mind == null)
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if (mindId == null || !Resolve(mindId.Value, ref mind, false))
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return;
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TransferTo(mind, null);
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SetUserId(mind, null);
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TransferTo(mindId.Value, null, mind: mind);
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SetUserId(mindId.Value, null, mind: mind);
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}
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/// <summary>
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/// Transfer this mind's control over to a new entity.
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/// </summary>
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/// <param name="mind">The mind to transfer</param>
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/// <param name="mindId">The mind to transfer</param>
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/// <param name="entity">
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/// The entity to control.
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/// Can be null, in which case it will simply detach the mind from any entity.
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@@ -384,10 +372,13 @@ public sealed class MindSystem : EntitySystem
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/// If true, skips ghost check for Visiting Entity
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/// </param>
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/// <exception cref="ArgumentException">
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/// Thrown if <paramref name="entity"/> is already owned by another mind.
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/// Thrown if <paramref name="entity"/> is already controlled by another player.
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/// </exception>
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public void TransferTo(Mind mind, EntityUid? entity, bool ghostCheckOverride = false, bool createGhost = true)
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public void TransferTo(EntityUid mindId, EntityUid? entity, bool ghostCheckOverride = false, bool createGhost = true, MindComponent? mind = null)
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{
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if (!Resolve(mindId, ref mind))
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return;
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if (entity == mind.OwnedEntity)
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return;
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@@ -399,7 +390,7 @@ public sealed class MindSystem : EntitySystem
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component = EnsureComp<MindContainerComponent>(entity.Value);
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if (component.HasMind)
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_gameTicker.OnGhostAttempt(component.Mind, false);
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_gameTicker.OnGhostAttempt(component.Mind.Value, false);
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if (TryComp<ActorComponent>(entity.Value, out var actor))
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{
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@@ -425,8 +416,11 @@ public sealed class MindSystem : EntitySystem
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var oldComp = mind.OwnedComponent;
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var oldEntity = mind.OwnedEntity;
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if(oldComp != null && oldEntity != null)
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InternalEjectMind(oldEntity.Value, oldComp);
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if (oldComp != null && oldEntity != null)
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{
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oldComp.Mind = null;
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RaiseLocalEvent(oldEntity.Value, new MindRemovedMessage(oldEntity.Value, mind), true);
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}
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SetOwnedEntity(mind, entity, component);
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@@ -455,7 +449,8 @@ public sealed class MindSystem : EntitySystem
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if (mind.OwnedComponent != null)
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{
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InternalAssignMind(mind.OwnedEntity!.Value, mind, mind.OwnedComponent);
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mind.OwnedComponent.Mind = mindId;
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RaiseLocalEvent(mind.OwnedEntity!.Value, new MindAddedMessage(), true);
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mind.OriginalOwnedEntity ??= mind.OwnedEntity;
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}
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}
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@@ -463,11 +458,11 @@ public sealed class MindSystem : EntitySystem
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/// <summary>
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/// Adds an objective to this mind.
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/// </summary>
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public bool TryAddObjective(Mind mind, ObjectivePrototype objectivePrototype)
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public bool TryAddObjective(EntityUid mindId, MindComponent mind, ObjectivePrototype objectivePrototype)
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{
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if (!objectivePrototype.CanBeAssigned(mind))
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if (!objectivePrototype.CanBeAssigned(mindId, mind))
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return false;
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var objective = objectivePrototype.GetObjective(mind);
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var objective = objectivePrototype.GetObjective(mindId, mind);
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if (mind.Objectives.Contains(objective))
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return false;
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@@ -476,7 +471,6 @@ public sealed class MindSystem : EntitySystem
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_adminLogger.Add(LogType.Mind, LogImpact.Low, $"'{condition.Title}' added to mind of {MindOwnerLoggingString(mind)}");
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}
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mind.Objectives.Add(objective);
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return true;
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}
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@@ -485,9 +479,10 @@ public sealed class MindSystem : EntitySystem
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/// Removes an objective to this mind.
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/// </summary>
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/// <returns>Returns true if the removal succeeded.</returns>
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public bool TryRemoveObjective(Mind mind, int index)
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public bool TryRemoveObjective(MindComponent mind, int index)
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{
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if (index < 0 || index >= mind.Objectives.Count) return false;
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if (index < 0 || index >= mind.Objectives.Count)
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return false;
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var objective = mind.Objectives[index];
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@@ -500,90 +495,56 @@ public sealed class MindSystem : EntitySystem
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return true;
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}
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/// <summary>
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/// Gives this mind a new role.
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/// </summary>
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/// <param name="mind">The mind to add the role to.</param>
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/// <param name="role">The type of the role to give.</param>
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/// <returns>The instance of the role.</returns>
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/// <exception cref="ArgumentException">
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/// Thrown if we already have a role with this type.
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/// </exception>
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public void AddRole(Mind mind, Role role)
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public bool TryGetSession(EntityUid? mindId, [NotNullWhen(true)] out IPlayerSession? session)
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{
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if (mind.Roles.Contains(role))
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{
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throw new ArgumentException($"We already have this role: {role}");
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}
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mind.Roles.Add(role);
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role.Greet();
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var message = new RoleAddedEvent(mind, role);
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if (mind.OwnedEntity != null)
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{
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RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"'{role.Name}' added to mind of {MindOwnerLoggingString(mind)}");
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}
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/// <summary>
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/// Removes a role from this mind.
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/// </summary>
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/// <param name="mind">The mind to remove the role from.</param>
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/// <param name="role">The type of the role to remove.</param>
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/// <exception cref="ArgumentException">
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/// Thrown if we do not have this role.
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/// </exception>
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public void RemoveRole(Mind mind, Role role)
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{
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if (!mind.Roles.Contains(role))
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{
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throw new ArgumentException($"We do not have this role: {role}");
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}
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mind.Roles.Remove(role);
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var message = new RoleRemovedEvent(mind, role);
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if (mind.OwnedEntity != null)
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{
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RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"'{role.Name}' removed from mind of {MindOwnerLoggingString(mind)}");
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}
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public bool HasRole<T>(Mind mind) where T : Role
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{
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return mind.Roles.Any(role => role is T);
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}
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public bool TryGetSession(Mind mind, [NotNullWhen(true)] out IPlayerSession? session)
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{
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return (session = mind.Session) != null;
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session = null;
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return TryComp(mindId, out MindComponent? mind) && (session = mind.Session) != null;
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}
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/// <summary>
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/// Gets a mind from uid and/or MindContainerComponent. Used for null checks.
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/// </summary>
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/// <param name="uid">Entity UID that owns the mind.</param>
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/// <param name="mindId">The mind id.</param>
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/// <param name="mind">The returned mind.</param>
|
||||
/// <param name="mindContainerComponent">Mind component on <paramref name="uid"/> to get the mind from.</param>
|
||||
/// <param name="container">Mind component on <paramref name="uid"/> to get the mind from.</param>
|
||||
/// <returns>True if mind found. False if not.</returns>
|
||||
public bool TryGetMind(EntityUid uid, [NotNullWhen(true)] out Mind? mind, MindContainerComponent? mindContainerComponent = null)
|
||||
public bool TryGetMind(
|
||||
EntityUid uid,
|
||||
out EntityUid mindId,
|
||||
[NotNullWhen(true)] out MindComponent? mind,
|
||||
MindContainerComponent? container = null)
|
||||
{
|
||||
mindId = default;
|
||||
mind = null;
|
||||
if (!Resolve(uid, ref mindContainerComponent, false))
|
||||
|
||||
if (!Resolve(uid, ref container, false))
|
||||
return false;
|
||||
|
||||
if (!mindContainerComponent.HasMind)
|
||||
if (!container.HasMind)
|
||||
return false;
|
||||
|
||||
mind = mindContainerComponent.Mind;
|
||||
return true;
|
||||
mindId = container.Mind ?? default;
|
||||
return TryComp(mindId, out mind);
|
||||
}
|
||||
|
||||
public bool TryGetMind(
|
||||
PlayerData player,
|
||||
out EntityUid mindId,
|
||||
[NotNullWhen(true)] out MindComponent? mind)
|
||||
{
|
||||
mindId = player.Mind ?? default;
|
||||
return TryComp(mindId, out mind);
|
||||
}
|
||||
|
||||
public bool TryGetMind(
|
||||
IPlayerSession? player,
|
||||
out EntityUid mindId,
|
||||
[NotNullWhen(true)] out MindComponent? mind)
|
||||
{
|
||||
mindId = default;
|
||||
mind = null;
|
||||
return player?.ContentData() is { } data && TryGetMind(data, out mindId, out mind);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -592,7 +553,7 @@ public sealed class MindSystem : EntitySystem
|
||||
/// <param name="mind">Mind to set OwnedComponent and OwnedEntity on</param>
|
||||
/// <param name="uid">Entity owned by <paramref name="mind"/></param>
|
||||
/// <param name="mindContainerComponent">MindContainerComponent owned by <paramref name="mind"/></param>
|
||||
private void SetOwnedEntity(Mind mind, EntityUid? uid, MindContainerComponent? mindContainerComponent)
|
||||
private void SetOwnedEntity(MindComponent mind, EntityUid? uid, MindContainerComponent? mindContainerComponent)
|
||||
{
|
||||
if (uid != null)
|
||||
Resolve(uid.Value, ref mindContainerComponent);
|
||||
@@ -606,8 +567,11 @@ public sealed class MindSystem : EntitySystem
|
||||
/// entity that any mind is connected to, except as a side effect of the fact that it may change a player's
|
||||
/// attached entity. E.g., ghosts get deleted.
|
||||
/// </summary>
|
||||
public void SetUserId(Mind mind, NetUserId? userId)
|
||||
public void SetUserId(EntityUid mindId, NetUserId? userId, MindComponent? mind = null)
|
||||
{
|
||||
if (!Resolve(mindId, ref mind))
|
||||
return;
|
||||
|
||||
if (mind.UserId == userId)
|
||||
return;
|
||||
|
||||
@@ -637,12 +601,15 @@ public sealed class MindSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
if (_userMinds.TryGetValue(userId.Value, out var oldMind))
|
||||
SetUserId(oldMind, null);
|
||||
if (_userMinds.TryGetValue(userId.Value, out var oldMindId) &&
|
||||
TryComp(oldMindId, out MindComponent? oldMind))
|
||||
{
|
||||
SetUserId(oldMindId, null, oldMind);
|
||||
}
|
||||
|
||||
DebugTools.AssertNull(_playerManager.GetPlayerData(userId.Value).ContentData()?.Mind);
|
||||
|
||||
_userMinds[userId.Value] = mind;
|
||||
_userMinds[userId.Value] = mindId;
|
||||
mind.UserId = userId;
|
||||
mind.OriginalOwnerUserId ??= userId;
|
||||
|
||||
@@ -654,7 +621,7 @@ public sealed class MindSystem : EntitySystem
|
||||
|
||||
// session may be null, but user data may still exist for disconnected players.
|
||||
if (_playerManager.GetPlayerData(userId.Value).ContentData() is { } data)
|
||||
data.Mind = mind;
|
||||
data.Mind = mindId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -663,7 +630,7 @@ public sealed class MindSystem : EntitySystem
|
||||
/// "If administrators decide that zombies are dead, this returns true for zombies."
|
||||
/// (Maybe you were looking for the action blocker system?)
|
||||
/// </summary>
|
||||
public bool IsCharacterDeadIc(Mind mind)
|
||||
public bool IsCharacterDeadIc(MindComponent mind)
|
||||
{
|
||||
if (mind.OwnedEntity is { } owned)
|
||||
{
|
||||
@@ -680,7 +647,7 @@ public sealed class MindSystem : EntitySystem
|
||||
/// <summary>
|
||||
/// A string to represent the mind for logging
|
||||
/// </summary>
|
||||
private string MindOwnerLoggingString(Mind mind)
|
||||
public string MindOwnerLoggingString(MindComponent mind)
|
||||
{
|
||||
if (mind.OwnedEntity != null)
|
||||
return ToPrettyString(mind.OwnedEntity.Value);
|
||||
@@ -688,6 +655,11 @@ public sealed class MindSystem : EntitySystem
|
||||
return mind.UserId.Value.ToString();
|
||||
return "(originally " + mind.OriginalOwnerUserId + ")";
|
||||
}
|
||||
|
||||
public string? GetCharacterName(NetUserId userId)
|
||||
{
|
||||
return TryGetMind(userId, out _, out var mind) ? mind.CharacterName : null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user