Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -13,8 +13,6 @@ using Content.Server.Info;
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using Content.Server.Maps;
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using Content.Server.MoMMI;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Objectives;
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using Content.Server.Objectives.Interfaces;
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using Content.Server.Players.PlayTimeTracking;
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using Content.Server.Preferences.Managers;
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using Content.Server.ServerInfo;
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@@ -40,7 +38,6 @@ namespace Content.Server.IoC
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IoCManager.Register<INodeGroupFactory, NodeGroupFactory>();
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IoCManager.Register<IConnectionManager, ConnectionManager>();
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IoCManager.Register<ServerUpdateManager>();
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IoCManager.Register<IObjectivesManager, ObjectivesManager>();
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IoCManager.Register<IAdminManager, AdminManager>();
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IoCManager.Register<ISharedAdminManager, AdminManager>();
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IoCManager.Register<EuiManager, EuiManager>();
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