Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -107,12 +107,12 @@ public sealed class ToggleableGhostRoleSystem : EntitySystem
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Text = Loc.GetString(component.WipeVerbText),
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Act = () =>
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{
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if (!TryComp<MindContainerComponent>(uid, out var mindComp) || mindComp.Mind == null)
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if (!_mind.TryGetMind(uid, out var mindId, out var mind))
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return;
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// Wiping device :(
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// The shutdown of the Mind should cause automatic reset of the pAI during OnMindRemoved
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// EDIT: But it doesn't!!!! Wtf? Do stuff manually
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_mind.TransferTo(mindComp.Mind, null);
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_mind.TransferTo(mindId, null, mind: mind);
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_popup.PopupEntity(Loc.GetString(component.WipeVerbPopup), uid, args.User, PopupType.Large);
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UpdateAppearance(uid, ToggleableGhostRoleStatus.Off);
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_pai.PAITurningOff(uid);
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