Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
using Content.Server.EUI;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.Eui;
|
||||
using Content.Shared.Ghost;
|
||||
|
||||
@@ -10,9 +9,9 @@ public sealed class ReturnToBodyEui : BaseEui
|
||||
{
|
||||
private readonly MindSystem _mindSystem;
|
||||
|
||||
private readonly Mind.Mind _mind;
|
||||
private readonly MindComponent _mind;
|
||||
|
||||
public ReturnToBodyEui(Mind.Mind mind, MindSystem mindSystem)
|
||||
public ReturnToBodyEui(MindComponent mind, MindSystem mindSystem)
|
||||
{
|
||||
_mind = mind;
|
||||
_mindSystem = mindSystem;
|
||||
@@ -29,8 +28,8 @@ public sealed class ReturnToBodyEui : BaseEui
|
||||
return;
|
||||
}
|
||||
|
||||
if (_mindSystem.TryGetSession(_mind, out var session))
|
||||
_mindSystem.UnVisit(session.ContentData()!.Mind);
|
||||
_mindSystem.UnVisit(_mind.Session);
|
||||
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user