Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -1,6 +1,5 @@
using Content.Server.EUI;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Eui;
using Content.Shared.Ghost;
@@ -10,9 +9,9 @@ public sealed class ReturnToBodyEui : BaseEui
{
private readonly MindSystem _mindSystem;
private readonly Mind.Mind _mind;
private readonly MindComponent _mind;
public ReturnToBodyEui(Mind.Mind mind, MindSystem mindSystem)
public ReturnToBodyEui(MindComponent mind, MindSystem mindSystem)
{
_mind = mind;
_mindSystem = mindSystem;
@@ -29,8 +28,8 @@ public sealed class ReturnToBodyEui : BaseEui
return;
}
if (_mindSystem.TryGetSession(_mind, out var session))
_mindSystem.UnVisit(session.ContentData()!.Mind);
_mindSystem.UnVisit(_mind.Session);
Close();
}
}