Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -1,5 +1,4 @@
using Content.Server.Roles;
using Content.Shared.Preferences;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.Player;
using Robust.Shared.Audio;
@@ -10,12 +9,12 @@ namespace Content.Server.GameTicking.Rules.Components;
[RegisterComponent, Access(typeof(TraitorRuleSystem))]
public sealed partial class TraitorRuleComponent : Component
{
public List<TraitorRole> Traitors = new();
public readonly List<EntityUid> TraitorMinds = new();
[DataField("traitorPrototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
public string TraitorPrototypeId = "Traitor";
public int TotalTraitors => Traitors.Count;
public int TotalTraitors => TraitorMinds.Count;
public string[] Codewords = new string[3];
public enum SelectionState