Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -6,7 +6,7 @@ namespace Content.Server.GameTicking.Rules.Components;
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public sealed partial class PiratesRuleComponent : Component
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{
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[ViewVariables]
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public List<Mind.Mind> Pirates = new();
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public List<EntityUid> Pirates = new();
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[ViewVariables]
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public EntityUid PirateShip = EntityUid.Invalid;
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[ViewVariables]
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