Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -8,6 +8,7 @@ using Content.Server.Maps;
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using Content.Server.Mind;
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using Content.Server.Players.PlayTimeTracking;
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using Content.Server.Preferences.Managers;
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using Content.Server.Roles;
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using Content.Server.ServerUpdates;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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@@ -21,14 +22,14 @@ using Robust.Server.GameObjects;
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using Robust.Server.GameStates;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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#if EXCEPTION_TOLERANCE
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using Robust.Shared.Exceptions;
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#endif
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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#if EXCEPTION_TOLERANCE
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using Robust.Shared.Exceptions;
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#endif
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namespace Content.Server.GameTicking
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{
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@@ -57,7 +58,6 @@ namespace Content.Server.GameTicking
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly MindTrackerSystem _mindTracker = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PlayTimeTrackingSystem _playTimeTrackings = default!;
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[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
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@@ -67,6 +67,7 @@ namespace Content.Server.GameTicking
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly UserDbDataManager _userDb = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly RoleSystem _roles = default!;
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[ViewVariables] private bool _initialized;
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[ViewVariables] private bool _postInitialized;
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