Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -1,4 +1,3 @@
using Content.Server.Mind.Components;
using Content.Shared.Chat;
using Robust.Server.Player;
using Robust.Shared.Network;
@@ -24,7 +23,7 @@ namespace Content.Server.Chat.Managers
void SendHookOOC(string sender, string message);
void SendAdminAnnouncement(string message);
void SendAdminAlert(string message);
void SendAdminAlert(EntityUid player, string message, MindContainerComponent? mindContainerComponent = null);
void SendAdminAlert(EntityUid player, string message);
void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0);