Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -1,4 +1,3 @@
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using Content.Server.Mind.Components;
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using Content.Shared.Chat;
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using Robust.Server.Player;
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using Robust.Shared.Network;
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@@ -24,7 +23,7 @@ namespace Content.Server.Chat.Managers
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void SendHookOOC(string sender, string message);
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void SendAdminAnnouncement(string message);
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void SendAdminAlert(string message);
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void SendAdminAlert(EntityUid player, string message, MindContainerComponent? mindContainerComponent = null);
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void SendAdminAlert(EntityUid player, string message);
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void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
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INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0);
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