Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -1,5 +1,5 @@
using Content.Server.GameTicking;
using Content.Server.Players;
using Content.Server.Mind;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
@@ -26,25 +26,27 @@ namespace Content.Server.Chat.Commands
if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
return;
var mind = player.ContentData()?.Mind;
var minds = IoCManager.Resolve<IEntityManager>().System<MindSystem>();
// This check also proves mind not-null for at the end when the mob is ghosted.
if (mind?.OwnedEntity is not { Valid: true } victim)
if (!minds.TryGetMind(player, out var mindId, out var mind) ||
mind.OwnedEntity is not { Valid: true } victim)
{
shell.WriteLine("You don't have a mind!");
return;
}
var gameTicker = EntitySystem.Get<GameTicker>();
var suicideSystem = EntitySystem.Get<SuicideSystem>();
if (suicideSystem.Suicide(victim))
{
// Prevent the player from returning to the body.
// Note that mind cannot be null because otherwise victim would be null.
gameTicker.OnGhostAttempt(mind, false);
gameTicker.OnGhostAttempt(mindId, false, mind: mind);
return;
}
if (gameTicker.OnGhostAttempt(mind, true))
if (gameTicker.OnGhostAttempt(mindId, true, mind: mind))
return;
shell.WriteLine("You can't ghost right now.");