Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -11,7 +11,6 @@ using Content.Server.Ghost.Roles;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Prayer;
using Content.Server.Xenoarchaeology.XenoArtifacts;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
@@ -262,11 +261,10 @@ namespace Content.Server.Administration.Systems
{
MakeSentientCommand.MakeSentient(args.Target, EntityManager);
var mind = player.ContentData()?.Mind;
if (mind == null)
if (!_minds.TryGetMind(player, out var mindId, out var mind))
return;
_mindSystem.TransferTo(mind, args.Target, ghostCheckOverride: true);
_mindSystem.TransferTo(mindId, args.Target, ghostCheckOverride: true, mind: mind);
},
Impact = LogImpact.High,
ConfirmationPopup = true