Refactor minds to be entities with components, make roles components (#19591)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
DrSmugleaf
2023-08-28 16:53:24 -07:00
committed by GitHub
parent e0ee397af7
commit 15c0211fb2
119 changed files with 1445 additions and 1289 deletions

View File

@@ -68,13 +68,9 @@ namespace Content.Server.Administration.Commands
}
var mindSystem = entityManager.System<MindSystem>();
var metadata = entityManager.GetComponent<MetaDataComponent>(eUid);
var mind = playerCData.Mind;
if (mind == null)
{
mind = mindSystem.CreateMind(session.UserId);
mind.CharacterName = entityManager.GetComponent<MetaDataComponent>(eUid).EntityName;
}
var mind = playerCData.Mind ?? mindSystem.CreateMind(session.UserId, metadata.EntityName);
mindSystem.TransferTo(mind, eUid, ghostOverride);
}